Hq tiles mapproxy
Mapproxy/util/ext/wmsparse/parse.py | 4 +-ġ02 files changed, 7356 insertions(+), 2619 deletions(-) Mapproxy/util/ext/dictspec/validator.py | 2 +. Mapproxy/test/unit/test_request.py | 19 + Mapproxy/test/unit/test_image.py | 200 +. Mapproxy/test/unit/test_conf_validator.py | 46 + Mapproxy/test/unit/test_conf_loader.py | 40 +. Mapproxy/test/unit/test_client.py | 15 +. Mapproxy/test/unit/test_cache_tile.py | 14 +. Mapproxy/test/system/test_multi_cache_layers.py | 151 + Mapproxy/test/system/test_cache_band_merge.py | 96 + Mapproxy/test/system/test_arcgis.py | 71 + test/system/fixture/multi_cache_layers.yaml | 100 + Mapproxy/test/system/fixture/cache_band_merge.yaml | 73 + Mapproxy/test/system/fixture/arcgis.yaml | 39 + inspire_vs/1.0/examples/wms_geoimage.xml | 346. WMS_Image2000GetCapabilities_InspireSchema.xml | 271.
1.0/examples/inspireresourcemdservice.xml | 91. 1.0/examples/inspireresourcemdseries.xml | 114. 1.0/examples/inspireresourcemddataset.xml | 128.
Mapproxy/service/templates/demo/wmts_demo.html | 3 +. Mapproxy/config_template/paster/var/.empty | 0 Mapproxy/config_template/paster/tmp/.empty | 0 MapProxy.egg-info/entry_points.txt | 14. MapProxy.egg-info/dependency_links.txt | 1. This is an automated email from the git hooks/post-receive script.
Hq tiles mapproxy software#
Client software was done using the Java 2 Mobile Edition (J2ME) for the phones and Macromedia Flash for the HQ. Yes, the server was done in Java using the KeyWorx My task in this project was development of the server-side gaming engine, media management and location tracking. Additional game elements include, GPS-based boobytrapping, confrontations and cloaking. Thus together, teams provide multi-mediaĬontent, resulting in a media-collage at the end. The HQ may consult internet for additional media and textual answers. Assignments are solved by making media (photo’s, videos) at the spotĪnd submitting these. Team members on the home base, HQ, (behind a Flash-based interface). Players will try to solve assignments given by the “schout” on the street or through one of their The game evolves around players being personages in an adventure where they help the “schout” (medieval police) who will contact them by video when entering zones or reaching (GPS) locations.